// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include "utility.h"

#include <GdiPlus.h>
#include <XInput.h>

#include <tchar.h>
#include <iostream>
#include <fstream>
#include <vector>

extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
}

#include "../../FFmpegMediaFile/FFmpegMediaFile/FFmpegMediaFile.h"

#include "utf8_codecvt_facet.hpp"

#include "ColorConversion.h"
#include "Index.h"
#include "Window3D.h"
#include "Counter.h"
#include "Audio.h"
#include "OsuFile.h"
#include "MediaFile.h"
#include "GraphicsFile.h"
#include "Texture.h"
#include "Input.h"
#include "Vector.h"
#include "Mem2D.h"
#include "FileIO.h"
#include "GeneticAlgorithm.h"
#include "FFT.h"
#include "ITF.h"
#include "BSpline\BSpline.h"
//#include "Math\Spline.h"



